Build at the speed of light.

Describe a world in plain words. Genesis builds the sky, the props, the course and the game, then hands you the controller.

Describe a world.

Start with a sentence. Pick a genre and a world style, set the weather, choose the hour. The four world styles behind these scenes ship in Genesis today.

Example prompt

a neon city racetrack, raining, sometime after midnight

01 / 04Illustrative render · Racing · Neon Megacity · Rain Night
Example prompt

a cozy seaside village, fishing off the dock as the sun goes down

02 / 04Illustrative render · Cozy · Coastal Grand Prix sky · Clear Sunset
Example prompt

a frontier town under a ringed planet, dust and long shadows

03 / 04Illustrative render · Third-person adventure · Alien Frontier
Example prompt

a ruined castle at first light, a lone knight and the giant at the gate

04 / 04Illustrative render · Soulslike · Enchanted Kingdom sky · Clear Dawn

Genesis builds it.

You stay at the wheel. Genesis carries a picture all the way to a playable world, and you decide what stays.

  1. 01

    Reference art: a trunk and two leaf sheets for one of HEX's alien trees.

  2. 02

    Picture in, model out. Image-to-3D turns a reference into a game-ready mesh.

  3. 03

    The tree joins a scene you can walk around in. Here, the forest it fills in HEX.

  4. 04

    Press Play and it is a game you can share, or export to Unity and Unreal Engine 5.8. Here, a drone fight in HEX.

Concept art for an alien tree: a pale twisted trunk with roots, beside sheets of red and teal leaves
Concept art · trunk and leaf sheets for one HEX tree
3D model · the same tree, game-ready · turntable
First-person view of a forest of pale twisted trees with red and teal canopies in HEX
HEX · the forest these trees fill · Unreal Engine 5.8
HEX · gameplay · Unreal Engine 5.8

One tree from HEX, Lasting Light's own game and Genesis's first customer, traced from concept art to gameplay.

A grid of one hundred generated figure-eight kart courses, each slightly different

Same seed. Same track.

Kart courses come from a deterministic generator, not a dice roll. Feed it the same seed and you get the same course, every time. Here are a hundred figure eights, one per seed.

Course generator · diagnostic plot of 100 seeded Figure Eight layouts

Play it.

Pick a genre and you are playing a game, not looking at a picture of one. Six of the nine genres in the picker are playable today. Here are four, captured in Play mode: blockout art, real controls.

Picture in. Model out.

Every tile is a 3D model from the image-to-3D lane, imported into Unity and shot by a native Unity camera. Twenty-seven of them, from one production Kart capture.

Our engine. Or yours.

Genesis is engine agnostic. Build and play right inside it, or port your game to Unreal Engine, Unity or Godot and keep working the way your team already does.

Genesis EngineHEX, our own game, in Play mode in the Genesis editor
Unreal EngineHEX, our own game, running in Unreal

Port your game to

  • Unreal Engine
  • Unity
  • Godot

Any model. No lock-in.

Genesis is AI agnostic too. Every AI job runs through a slot, and a slot can hold any model with an API, from any of these makers, on any of these hosts. When a better model ships, it moves into the slot and your projects keep working.

Text & code
Images
Video
3D modelsRodin
Audio & musicLicensed library
Search
Runs on
Your own agent80+ permission-scoped tools

Runs anywhere a browser does.

Genesis is a fully web-based engine. The same editor and the same games run on a laptop, a tablet or the phone in your pocket. Nothing to download, nothing to install.

Laptop · Genesis editor in a browser tab
Tablet capture
Tablet · capture coming
Phone capture
Phone · capture coming

Sell what you make.

The Genesis Marketplace is built on Oncade, our commerce partner. Sell games, worlds, characters, models and music to everyone building on Genesis.

Commerce byOncade
  • Reviewed before it goes live

    Every listing passes a review queue before buyers can see it.

  • Priced in tokens

    Everything is priced in Genesis tokens. Buyers top up on Oncade's hosted checkout, by card.

  • Paid in dollars

    Oncade's payout rails split each sale and pay creators in dollars.

  • Straight to the library

    Purchases land in the buyer's Genesis library, ready to drop into a world.

Demo · sample listings and ratings · nothing is charged

One engine. Two ways in.

For studios

License the engine.

Run the Genesis pipeline inside your own production, on the engine you already ship with. Our own game, HEX, is built on it.

Talk to Lasting Light

HEX · built with Genesis

For creators

Open the editor.

Describe a world in your browser, shape the details, and play it. Then share it with the Genesis community and see what they make.

Open the editor

Genesis editor · genre picker

Your next world starts at the horizon.