For studios
License the engine.
Run the Genesis pipeline inside your own production, on the engine you already ship with. Our own game, HEX, is built on it.
Talk to Lasting LightHEX · built with Genesis
Describe a world in plain words. Genesis builds the sky, the props, the course and the game, then hands you the controller.
Start with a sentence. Pick a genre and a world style, set the weather, choose the hour. The four world styles behind these scenes ship in Genesis today.
a neon city racetrack, raining, sometime after midnight
a cozy seaside village, fishing off the dock as the sun goes down
a frontier town under a ringed planet, dust and long shadows
a ruined castle at first light, a lone knight and the giant at the gate
You stay at the wheel. Genesis carries a picture all the way to a playable world, and you decide what stays.
Reference art: a trunk and two leaf sheets for one of HEX's alien trees.
Picture in, model out. Image-to-3D turns a reference into a game-ready mesh.
The tree joins a scene you can walk around in. Here, the forest it fills in HEX.
Press Play and it is a game you can share, or export to Unity and Unreal Engine 5.8. Here, a drone fight in HEX.
One tree from HEX, Lasting Light's own game and Genesis's first customer, traced from concept art to gameplay.
Kart courses come from a deterministic generator, not a dice roll. Feed it the same seed and you get the same course, every time. Here are a hundred figure eights, one per seed.
Course generator · diagnostic plot of 100 seeded Figure Eight layouts
Pick a genre and you are playing a game, not looking at a picture of one. Six of the nine genres in the picker are playable today. Here are four, captured in Play mode: blockout art, real controls.
Every tile is a 3D model from the image-to-3D lane, imported into Unity and shot by a native Unity camera. Twenty-seven of them, from one production Kart capture.
Genesis is engine agnostic. Build and play right inside it, or port your game to Unreal Engine, Unity or Godot and keep working the way your team already does.
Port your game to
Genesis is AI agnostic too. Every AI job runs through a slot, and a slot can hold any model with an API, from any of these makers, on any of these hosts. When a better model ships, it moves into the slot and your projects keep working.
Genesis is a fully web-based engine. The same editor and the same games run on a laptop, a tablet or the phone in your pocket. Nothing to download, nothing to install.
The Genesis Marketplace is built on Oncade, our commerce partner. Sell games, worlds, characters, models and music to everyone building on Genesis.
Every listing passes a review queue before buyers can see it.
Everything is priced in Genesis tokens. Buyers top up on Oncade's hosted checkout, by card.
Oncade's payout rails split each sale and pay creators in dollars.
Purchases land in the buyer's Genesis library, ready to drop into a world.
No listings match. Try another shelf or a different search.
In your library. Purchase simulated, no payment taken.
Demo · checkout is simulated
For studios
Run the Genesis pipeline inside your own production, on the engine you already ship with. Our own game, HEX, is built on it.
Talk to Lasting LightHEX · built with Genesis

For creators
Describe a world in your browser, shape the details, and play it. Then share it with the Genesis community and see what they make.
Open the editorGenesis editor · genre picker

